Monday, May 10, 2010

Feat Choices

This is going to be more from a player perspective. I was looking through some of the feats and I took a quick look at the 'multiclass' feats. This is when I came across the multiclass leader feats. The multiclass leader feat gives you a a use per encounter of the basic healing power. This is very, very good. A feat you can take at first level that allows you to take a minor action to use a healing surge on yourself or another. Imagine a four player party: a defender, a controller, and two strikers. If each one took a multiclass leader feat at first level they would have twice as much healing as if they had a dedicated leader class.

The drawback is that you can only 'multiclass' to one other class. Once you have selected a multiclass feat to one class you can't choose another (unless of course, you retrain).

1 comment:

iwarriorpoet said...

The whole multi-class think in 4e seems like a major workaround/limitation. I am playing a Paladin and want to do a Fighter based Paragon Path. I have looked around and most of the fighter multi-class feats are pretty weak. Having to waste a feat on this seems kinda silly (though I am sure some builds will benefit). 3.5 definitely handled this better.