Looking at the distribution of magic items in my current game I have fallen behind. They have missed 3 items. I feel to make the party up to snuff I not only need to replace these items and to also to 'reopen' the slots being taken away by other characters.
Another thought I had was that I should make these random items better since they aren't as useful as items attuned for the characters. This is the effect I want, because I want them to have to adapt to items they find and not develop item based 'builds'. But this also makes them a little weaker than normal. I think I will start boosting the level by 2 and having any consumable rolled by a pure addition. I don't think +2 levels will be unbalancing since an additional +1 usually takes around 5 item levels.
1 comment:
Stingy DM's are TERRIBLE, FEAR MONGERING, LORD IT OVER YOU people.
Thank goodness you are not one of those...
;-)
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